Ā鶹ֱ²„app

Gaming between grandparents and grandchildren?

A new Ā鶹ֱ²„app Mississauga study helps rank games grandparents can play with their grandchildren
Ā鶹ֱ²„app Mississauga student Amrita Maharaj and Assistant Professor Cosmin Munteanu are studying intergenerational gaming

Nintendo time with nana? How about Gods of War with grandpa?

A new research project by Ā鶹ֱ²„app Mississauga student Amrita Maharaj and Assistant Professor Cosmin Munteanu hopes to develop a new rating system that will help gamers at opposite ends of the age spectrum find appropriate games to play together. 

A fourth-year student with Ā鶹ֱ²„app Mississaugaā€™s Institute of Communication, Culture, Information and Technology, Maharaj is concurrently enrolled in the Faculty of Information Studies. She says that gaming is a great way for generations to come together, but it can be tough to find games that are appropriate for co-players at opposite ends of the age spectrum.

ā€œIntergenerational games facilitate play between grandparents and grandchildren, but not all seniors can get outside to kick a soccer ball,ā€ Maharaj says. ā€œVideo games can be a great way to promote socialization and bondingā€”the play process facilitates knowledge transfer.ā€

A quarter of American seniors over 50 say they like to spend time playing video games and many say they use video games as a way to connect with grandchildren.

ā€œSeniors are excited to play, and they want to engage,ā€ Munteanu says. ā€œGaming is a great way for those who are reluctant to adopt technology to explore it in a fun way.ā€ 

Despite the numbers, gaming companies havenā€™t yet figured out how to connect with the senior gaming market.

ā€œSeniors have a lot of disposable income,ā€ he adds. ā€œIn the United States alone, the 50-plus demographic spends trillions of dollars. By 2020, some estimates put that amount at $15-trillion spent by consumers over the age of 60.ā€

Munteanu says that targeting seniors and their grandchildren together is a lucrative opportunity for gaming companies

But how to sell to such a widespread age demographic? Thatā€™s where Maharajā€™s project comes in. Her research through Technologies for Aging Gracefully Lab, where Munteanu is co-director, will develop a rating that will help consumers discover games that are suitable for intergenerational play.

One of the challenges with research on seniors and gaming is that games used in the research are typically not available.

ā€œWeā€™ll be looking at commercially available video games that anyone can buy,ā€ Maharaj says.

Maharaj will monitor , a website that streams live play of video games, assessing the gamesā€™ ease of use, level of challenge, and other criteria, including age-related visual or mobility considerations.

ā€œOnce we have the scale, we would rate available games according to the scale and test them with seniors to see if our ratings reflects their experience,ā€ she says. 

Maharaj says she was inspired, in part, by watching her in-laws bond with their grandchildren over tablet games like Super Sync Sports and Glow Hockey.

ā€œMy mother-in-law was playing games with her 11-year-old grandson and they were trash talking and high-fiving each other and having so much fun,ā€ Maharaj says. ā€œShe wanted to train to get better at the games so she could beat her grandson. Theyā€™ve bought more games and are excited to play more together.ā€

Munteanu says they hope to provide a system that helps consumers figure out what games will work for everyone.

"The scale would help manufacturers market to intergenerational gamers, and also to places like seniorsā€™ centres where high school students volunteer," he said.

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